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AI Sprite Maker

Reference Viewer

A second screen for pixel artists: keep references open while you draw, zoom into any pixel, read its color, and collect a palette as you go.

  • Free
  • Runs locally
  • No sign-up

Load an image to start.

Everything runs in your browser. Your files are never uploaded, so it also works offline once the page has loaded.

How to use the Reference Viewer

  1. Drop one or more images. Each opens in its own tab.
  2. Scroll or pinch to zoom at the cursor, drag to pan. Fit and 1:1 are one click.
  3. Hover to read hex, RGB and HSV under the cursor. Click to add the color to your picked palette.
  4. Use grayscale to check values and flip to check proportions.
  5. Extract 8, 16 or 32 dominant colors, then copy or export the palette as .gpl or .hex.

What you get

  • Picked palette as hex list, .gpl or .hex
  • Dominant colors of the whole image

Tips from making games with it

  • Grayscale view shows whether your sprite reads by value alone. If shapes merge, adjust lightness, not hue.
  • Flipping the reference (and your own drawing) is the oldest trick for spotting lopsided proportions.
  • Pick colors from a lit area and a shadow area of the same material to see how the original artist shifted hue.
  • Images stay in this tab's memory only. Closing the page clears them.

Use cases

  • Studying sprites from games you admire, pixel by pixel
  • Picking colors from concept art while drawing
  • Value-checking your own sprites in grayscale
  • Building a palette from a mood board

FAQ

Can I open several references?
Yes. Drop several files at once or add more later; each opens as a tab.
How far can I zoom?
From 10% up to 64×. Above 6× you can show a pixel grid.
How do I pick a color without moving the view?
A click without dragging picks the color. A drag pans the view.
Where do the extracted colors come from?
Perceptual k-means over every pixel of the image, sorted from dark to light. Click a swatch to add it to your picked palette.
Are my references uploaded?
No. Images are opened locally in your browser and never sent anywhere.
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