AI sprite generator · 12 languages
AI Sprite Maker Sprites that walk, run and fight. Generated in seconds.
Describe a hero, a monster or a potion. Pick a motion from the library. Get a clean, looping pixel-art sprite sheet you can drop straight into your engine.
12
languages, native UI
22
motions in the library
32
free browser tools
7
export formats
2
credits per sprite
Exports clean sheets for
GodotUnityGameMakerPhaserAsepriteDefoldPixiJSTiledRPG MakerConstructHow it works
From idea to animated sheet in three moves
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01
Describe or upload
Type what you want, or drop in a sketch or a reference character. Pick a style: 16-bit, GBA, NES, Game Boy, HD pixel or your own palette.
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02
Pick a motion
Choose from the motion library: idle, walk, run, attack, cast, die and more. Every motion was captured once on a mannequin, so your character moves like a real animation, not a guess.
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03
Export and ship
Get a transparent, pixel-locked sprite sheet with frame data. Download PNG + JSON, GIF, frames ZIP, Godot SpriteFrames, Aseprite JSON, TexturePacker / Phaser JSON or CSS sprites.
The motion library
Real motion, not frame soup
Most AI animators invent every frame from scratch, so arms grow and feet slide. We capture each motion once on a neutral mannequin, lock the timing and the foot contacts, and then dress your character onto it. The result loops cleanly and keeps the same silhouette from frame to frame.
Everything you need
One studio for every 2D game asset
Text to sprite
Characters, monsters, NPCs, props and pickups from a single prompt, on a transparent background.
Sprite animation
Walk, run, attack, jump, cast, hurt, die. Looping cycles and one-shots with correct timing.
4 & 8 directions
Top-down and isometric turnarounds that keep the same character from every angle.
Tilesets
Seamless top-down and side-scroller tiles: grass, dungeon, cave, snow, sci-fi.
Edit and inpaint
Change the sword, fix a hand, recolor the armor. Edit one frame or the whole sheet.
Style reference
Upload your existing art and new sprites follow its palette, outline and proportions.
Items and icons
Weapons, potions, loot and inventory icons that share one palette.
Game UI
Buttons, health bars, frames and HUD pieces that match your sprites.
Video to sprite
Turn real footage or a generated clip into a clean, keyed, looping pixel sheet.
Palette lock
Every frame snaps to the same palette, so nothing flickers between frames.
API and MCP
Generate from your own code, or straight from Claude Code, Cursor and Codex.
12 languages
The whole product in English, 简体中文, 繁體中文, 日本語, 한국어, Español, Português, Français, Deutsch, Русский, Türkçe and العربية.
Made with AI Sprite Maker
A cast you could ship tomorrow
Every character, item and tile on this page was generated with AI Sprite Maker and exported straight from the app.
Fair comparison
How we stack up
| AI Sprite Maker | PixelLab | Sprite-AI | Ludo.ai | |
|---|---|---|---|---|
| Interface languages | 12 | English | English | English |
| Cost of one walk animation | 10 credits ≈ $0.09 | 1+ generations (varies by tool) | 14–20 tokens ≈ $1.12–1.60 | 1.5–20 credits ≈ $0.12–1.60 |
| Entry paid plan | $9/mo · 1,000 credits | $12/mo · 2,000 generations | $8/mo · 100 tokens | $20/mo · 250 credits |
| Free to start | 30 credits + 10 daily | 40 fast generations | 15 generations | 30 credits |
| Commercial use on the free tier | Yes | Yes | Not stated | Not stated |
Checked on November 6, 2026 from each product's public pricing page. Dollar figures use each product's cheapest monthly plan; competitor animation costs depend on frame count and tool.
- 7-day money-back on your first subscription
- You own what you make
- Payments by Stripe
- Every sprite on this page was generated by AI Sprite Maker
Free forever
Free sprite tools that run in your browser
No signup, no upload, no watermark. Your files never leave your computer.
Pricing you can read
Know the cost before you click
Every button shows its exact price in credits. No hidden multipliers, no surprise generations.
| What you make | Credits | About |
|---|---|---|
| One sprite, item or tile | 2 | $0.02 |
| One looping animation (one direction) | 10 | $0.09 |
| 8-direction turnaround | 14 | $0.13 |
| Tileset (up to 16 tiles) | 6 | $0.05 |
| Custom motion from your description | 30 | $0.27 |
| Any free browser tool | Free | $0 |
Approximate cost on the Starter plan. ($9 / 1,000 credits)
For developers and AI agents
Generate sprites from code, or from your coding agent
A clean REST API and a remote MCP server come with every plan, Free included. Ask Claude Code for “an orc with a walk cycle” and get a sheet in your assets folder.
# 1. Add the MCP server to Claude Code $ claude mcp add --transport http aispritemaker \ https://aispritemaker.com/mcp \ --header "Authorization: Bearer $ASM_KEY" # 2. Or call the REST API directly $ curl https://aispritemaker.com/api/v1/jobs \ -H "Authorization: Bearer $ASM_KEY" \ -d '{"type":"animation","prompt":"orc warrior", "motion_id":"walk","style":"16bit","size":64}' { "job": { "id": "01JC…", "status": "queued", "credits_reserved": 10 } }
Questions, answered
What is AI Sprite Maker?
AI Sprite Maker is an AI sprite generator for game developers. You describe a character or upload a reference, choose a pixel-art style and a motion, and get a transparent sprite sheet that loops cleanly and imports straight into Godot, Unity, GameMaker, Phaser and other engines.
Is it free?
You get 30 free credits when you sign up and 10 more every day you come back, with no credit card. That is enough for 15 sprites or a few animations. All 32 browser tools are free forever and don't need an account.
Can I use the sprites in a commercial game?
Yes, on any paid plan. You own the outputs and can sell games that use them. On the free plan, outputs are for personal and non-commercial projects. The full terms are in our Commercial License.
How is this different from other AI sprite generators?
Three things. Animations come from a library of motions captured on a mannequin, so they loop and keep their proportions. Every action has a fixed, visible price in credits. And the whole product is available in 12 languages.
What sizes and styles are supported?
Frames from 32 to 512 pixels depending on your plan, in presets like 16-bit, GBA, NES, SNES, Game Boy, HD pixel, chibi and isometric. You can also cap the palette (for example 16 colors) or upload your own art as a style reference.
Which export formats do you support?
PNG sprite sheet with JSON frame data, animated GIF, a ZIP of individual frames, Godot SpriteFrames (.tres), Aseprite JSON, TexturePacker / Phaser JSON and CSS sprite classes.
Do I need to know pixel art?
No. Results come out pixel-locked and ready to use. If you do know pixel art, you can edit any frame, swap palettes, or export to Aseprite and keep working there.
Do you have an API or MCP server?
Yes. The Pro and Studio plans include a REST API and a remote MCP server that works with Claude Code, Cursor, Codex, VS Code and other MCP clients. API calls use the same credits as the web app.
What happens to unused credits?
Monthly plan credits reset each billing cycle. Credit packs never expire. Daily free credits are valid for the day they are given.
Can I cancel any time?
Yes. Cancel from your billing page and keep your plan until the end of the period. First-time subscribers who used less than 20% of their credits can get a full refund within 7 days.
Your first animated sprite is 30 seconds away
30 free credits. No card. Works in 12 languages.
Start making sprites →