AI SNES pixel art sprite generator
Lush backgrounds, detailed characters and smooth color ramps from the 16-bit golden age.
Style rules
32–64 px characters, 15 colors per sprite palette, dithered gradients in backgrounds.
Costs 2 credits
Good for
- JRPGs
- Beat 'em ups
- Adventure games
Palette
No fixed palette: colors are chosen per sprite and then reduced to the limit above.
How the generator enforces it
- Sprites are generated at a higher resolution and downsampled with a pixel-art filter to the style's sprite size.
- Every pixel is snapped to the style's palette, so shading never introduces stray colors.
- Outlines and shading follow the conventions listed above, and every frame of an animation shares one palette.